Gaming in Libraries, Session 9 – A Conceptual Framework for the Library Game Experience
Session 9 – Conceptual Model of Library Gaming Experiences
Here’s a behind-the-scenes shot of the “magic” of making these videos:

Today’s lesson is exciting for me, as this is a model I have developed for library gaming experiences. As you’ll see, we’ll be using this model to help organize the next portion of the class. This is my original research that has been submitted for publication. I would invite feedback on this model and tomorrow’s lesson over at ALA Connect. I have also written all this up in an article, which is in the peer-review process; once it’s completed that process, I’ll post it here.
You can download it from the Internet Archive at http://www.archive.org/download/GamingInLibrariesClassSession9/gamingclass9.m4v
To talk about this Session, head over to ALA Connect at
http://connect.ala.org/forum/10310


